

All weapon crafting requires 3x metal scrap All explosives now require at least a battery, cable, electronics. Increased required components for a lot of blueprints. Reduced ammo carry capacity for pistol, shotgun and rifle (30, 30, 60 respectfully) Added stamina usage to kick (this seems to only function when stamina is already draining from melee) Added cooldown to flashlight (45 seconds use, 6 second recharge) Low grade weapons (white and green) are now not as useful. Incendiary Pistol with Phosphorus Ammo will allow you to start fires like never before :D Incorporated Weapon Restoration Project by Lyravega!! Now you'll have access to a variety of weapons at levels 21-40 Decide if you want to repair your own with the metal scrap, or sell a found item for cash. Now the only place to get metal scrap is from weapons you find. (no more disc blades in kitchen cupboards, for example) This also removed certain items from locations that seem out of place. In many situations, you're just as likely to get an empty cupboard as you were to find something. Removed frequency of a lot of loot drops. Water will boost your loot scan range and stamina regen.

You now need to carry food/water in a backpack slot to stay up to the task. This works very well in co-op where you can share the burden of crafting items. This means you may not be able to get EVERY skill as this would need 42+ skill points, so spend wisely. Currently up to level 40 in all three skill trees. Increased level cap and experience required to get there.

Some skills will require more than 1 point to obtain. Increased difficulty: now you'll need to earn more experience to gain the higher level skills. Please consider that there are many mods available now that currently do the same or similar, we're all tweaking the same files from data0.pak. Here are some of the features we currently have working. So expect to see a whole host of weapons available at vendors after level 20! Lyravega's Weapon Restoration Project within Survivor Mod provides new weapons to use and mod. The newly implemented hunger system means you'll need to find food and water to stay alive in Harran now, not just a big axe! We have a lot planned to make this a more fleshed out mod, so we'll keep adding content and are happy to implement ideas the community has that would fit the mod. Now you'll have to spend more time scavenging parts you need and crafting should mean using your resources wisely. The Survival mod is intended to make life a little more like a survival game by reducing a lot of factors that make Dying Light too much of an arcade game. Thanks everyone for supporting and helping us balance this mod.

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